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Texture Tutorial

It is possible to export textures from UT to a .pcx file and reimport it, but the textures in Unreal Tournament are copyrighted. I wasn't sure if the engine licensees like Atari/Hasbro for Nerf were granted the right to use the UT textures so I emailed Epic Software, the maker of UT, about it. They replied that the textures in UT are copyrighted and cannot be used in Nerf without infringing. I learned this when I was doing FoolsbravadoRemix.
So I started looking for freeware textures and I found some at http://www.planetunreal.com/texturelab/ and I used them in FoolsbravadoRemix, Warehouse, and EmpoweredRemix. They are ones that are PU-misc*.utx. THe PU stands for PlanetUnreal. I also bought a CD for $9.95 that said it had free to use textures for web pages and used it for C3D-misc.utx. There are a few other freeware textures sites that I've found, but some of them only want credit given in a text file (no problem) and some say that they can only be used for personal use which means that they can't be uploaded to a web site.
Nerfed or UnrealEd can import textures in either or .pcx or .bmp format. They texture must be ONLY 256 colors or it won't work at all. Also the size needs to be either 64x64, 128x128, or 256x256. It will accept a few sizes larger than 256x256, but it is strongly recommended to stay at 256x256 or smaller.
Also, it has to be square in size. Check out http://www.planetunreal.com/unrealed/tutorials/adv/textures/ for some info.
I use Paint Shop Pro from JASC, but PhotoShop works pretty much the same way. Once you have an image, you may need to convert it. The images at Texture Lab were .jpg or .gif files. I convert them to .bmp files that are 256 colors at either 64x64 or 128x128 and sometimes 256x256. If you convert to .pcx make sure that you don't end up with a 2 color .pcx file. I did this accidently on few files and they look awful when they are imported. I found it easier to work with the .bmp files but you should be able to use either one. If you resize a file too much it may throw the aspect ratio off so much that it looks skewed. In that case, I do a select-copy as 64x64 image and paste it as a new image.
  • To import .bmp or .pcx files into NerfEd, go into NerfEd and then click on the lower right hand corner on Import.
  • It should then give an Import a Texture window. Click to the place where you have the .bmp or .pcx files and choose one by doubleclicking it.
  • Then click Open. It should show an Import Texture window and the name box should have the name of the file without the extension.
  • You can leave the Group box at the default of none. The Package box has Untitled in it as a default.
  • Backspace over that and give a name that you would choose (like PU-misc.utx) and click OK.
  • Click on All and drop it down until you see the name you chose (like PU-misc) and choose it.
  • Now click on Save in the lower right hand corner and your name (like PU-misc.utx) should appear.
  • Click on Save and it will save your new .utx file.
  • With your new .utx file still showing click on import again and repeat for another file.
  • After you are through pulling in new texture files, don't forget to click on Save again or you'll lose the newly added textures.
  • When it asks if you want to overwrite the existing file, click Yes.

  • To export, click on a texture to highlight with the gray square which shows it's selected.
  • Then click on Export.
  • Put in a name in filename (like file.pcx) and click Save after you've selected the location where you want to save the file.







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Copyright 2000 Tmon and Michael Osborne (Tux_the_Penguin)   Last updated: December 20, 2000